Digital books do wear out – just like digital music, digital films and video games

There’s a great post by Brewster Kahle on the Internet Archive blog with the title “Digital Books wear out faster than Physical Books“. He makes an important point…

How “merit-based monetisation” works for game streaming, where copyright fails

An interesting development in the digital world has been the continuing rise of gaming as a hugely popular activity, and a hugely profitable industry. Flowing from that rise…

Nintendo kills off an ad-free YouTube channel where fans could listen to its game music, because copyright

Walled Culture has just written about the way the boundaries between digital platforms and digital producers are becoming more fluid. Here’s another interesting melding of media: the GilvaSunner…

Beyond a game: Microsoft swallows up Activision, a further concentration of power in a few digital giants

This blog has written a couple times about YouTube‘s dominance in the video sector. Spotify may well create a similar leading position for itself in music streaming, while…

Thanks to copyright maximalism, video game masterpieces are likely to be lost forever

Video games are undoubtedly an art form, arguably the quintessential art form of the late 20th and early 21st centuries. They combine graphics, video, music and interactive plotlines…